Wednesday, July 29, 2009

More...

Last SvS you asked me for SH, Dominator and Druid build...I didnt get my hands on Druid but hey heres SH and Dominator at least..and 2 other things:

SH(Dont get confused by the Defi symbol since its the first job you asked for)
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Dominator
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Then here you got the new look of the startup client(SS by Rockjoy)
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And here...skills/buffs as reward for quests? We will have to wait to see what exactly it is (besides interesting ;p)(SS by Rockjoy)
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Requiem Alive!

God damn Enter button work already D:

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Korea got it today..so lets hope they give it to us very fast now!

(What that ?????? button on the left is remains a secret for now ;3 )


Tuesday, July 28, 2009

New weapons

Seems that there's gonna be 2 types of weapons at lv 60 and 65 to give you more options to choose
Then theres new pvp weapons from lvl 20-65 wich are all having new graphics and have good stats but arent compoundable or reinforcable!



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As you can see the 2 different weps got different stats.
So you can have like dex xbow, or accuracy xbow.
Might seem sucky with 1 stat, but if you compound it to +30 it can get huge stat bonus.
Of course raid items are still better, cause they got alot of stats.

Tempests with knuckles?

You ever wanted one? Well ok here you go! (Russians seem to have access to the korean test servers)

More changes

Number of party members is being reduced.
For most instances you can only take 5 members instead of 8.
Together with the other changes like instance mobs will do 30-50% more damage and more defense etc its gonna be a bit harder :)

For Raids, max participants is 15 ppl.
Together with RH being changed to lv 77 raid boss, DC being lv 80, Raid bosses doing more damage, and more defense, it will be quite tough.

Apparently you could be 63 ppl in Ion mine, but its being changed to max 30 ppl.
as well as the other BGs

Max no. of participants for Treasure Dungeons is 15.


There's gonna be some other changes to BGs, dont know what exactly.
but think that, depending on your level, you get some bonus.
(- By level of participation in the battlefield of calibration levels
When you get to the battlefield () neungryeokchi increase in the level of your character. (Except skills)
Out in the field to return to the original level of neungryeokchi.

The struggle of the Chapter
10~49(44
50~65(60)
66~79(70)

Ion mine
10~49(44)
50~65(60)
66~79(70)

Guild battle
None

Server battle
:1~79(65)

Theme battle
:1~79(65))

More skills are being changed again.
MCA get lower reflection rate and chance
Revenge Telekinisis likewise (guess its for druid, cause i havnt seen it in BM/Ele tree)
Robbing willingness. dont know how this skill works now, but it says that the skill defense reduction will increase, so maybe it was changed to reduction, instead of def buff.
Absorbing Energy will leech more HP i think.
Think they will add Sleep to templar skill tree.

ALSO: How it seems RA will be applied to the korean main servers on July 29th so it seems they are close to done with it!

Monday, July 27, 2009

New map style

Like you've maybe heard already they are adding a search system to the map so you can find NPC's and Monsters way easier then before! And thats how the map will look like after the RA patch is up.


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Sunday, July 26, 2009

Lvl 66 compounding and Pvp weapons

Lvl 66 items will be compoundable and this guy made all items he had +1 to show you how much they can get better. Keep in mind +30 is the max and you always get the same amount of stat raise...so if the item gives +8 on a stat you take that x30 and get up to 240 stat boost :O

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And here you can have a first look at the new lvl 65 pvp weapons (only duals found so far :/) And how you can see they are pretty nice for a lvl 65 weapon and also look awesome :P

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Friday, July 24, 2009

Korean test-server patchnotes yet again

Again I modified them so you can understand them better. Even tho I cant translate everything good enough ;O

Friday, July 24 Test-server. Temporary patchnotes.




Check the content

«Gamechanges»

1. 1.Will modify Monster.

*Damage

General: No change
Elite: No change
Dungeon: 29% increase
Knight(Nightmare): 30% increase
General Boss: 50% increase
Raid Bosses: 33% increase
(Normal/Elite Monsters stay the same, all others get more damage)

*Defense

General: Delete
Elite: Delete
Dungeon: 50% increase
Knight(Nightmare): 50% increase
General Boss: 50% increase
Raid Bosses: 29% increase
(Normal/Elite Monsters loose defense but all others gain some)


*Resistances
General: Delete
Elite: Delete
Dungeon: No change
Knight(Nightmare): No change
General Boss: No change
Raid Bosses: No Change
(Normal/Elite Monsters loose all resistances all others dont change)



2. 2.Location search-related problems will be fixed. (Minor bugfixes)

- Rep more than 72 numaren Monster "Elite Monster" search by category andoedeon Fix
- Valdes saenghwalhyeong of town Quest NPC "mechanic" in fixing the problem, this search did not
- Modified so that all the DNA is not detected the system engineer



3. 3. Raid boss 3 is added to the paper. (3 New raidbosses have been added/ some where known as Treasure dungeon monsters before)

- Raid Boss Runt tiles added.
- Robo Guard boss Raid added.
- Raid peulreogeo boss added.

- 72 level weapons and Armor has been updated. (New stuff o_O?)



«Skillchanges»

1. 1.The following skills will change.

- Horror: Horror Time reduction

- The confusion of the Totem: jaesijeon time reduction

- The shape of fear: increased jaesijeon

- Sleep: Duration reduced

- Head hit: increased casting time

- Nunjjireugi: increased jaesijeon

- Dibeopeu type of damage reduction skill levels damage (Rebalances of some buffs/debuffs/skills, mainly chaning their amounts)

Armor crack
Check the fire
Choeryutanbalsa
Lightning Cold cut
Transcription of the blow
Nerve paralysis was
Joints kkeokgi
Nunjjireugi



2. 2. Job skills that will change the placement.

- Wild: acquiring a job in the Dominican dipailreoro Change Coordinator
- Shield Price(Shield Strike): Skill changes back from Protector skill to Defender skill.
- Summon Kazara: the master level of skill level increased to 20(Either lvl will be 20 or you need lvl 20 to skill it )



«Quest»

1. 1.Quest of the grammar and typos are some modifications.

2. 2.This part of the problem is corrected in the quest reward.

3. 3. Did not complete that quest, some are modified. (bugfixes)



«More»

1. 1. Clean the sanctuary of the Numata Len Jacoby will live, go to the shrine. (If my translation is right it means that Dark Sanctuary [DS] will be moved into Jacov Shrine in Numaren)

Have fun with that info!

Last maintenance's secret

Last maintenance there was no patch, true. But they started implementing new npc's and monsters (I'm not saying in-game, I just say its in the client itself now). Where you will find those and what they are for I cant tell you, but still, have fun watching them.

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Thursday, July 23, 2009

Korean test-server patchnotes

On todays test-server update for Requiem Alive there where quite some changes. I will just post the patchnotes translated through google translator first(with some minor tweaks to understand it better):

Test-Server - Wednesday, July 23, 2009 15:30 to 17:00


Check the content :

- Quest prints the contents of some of the awkward grammar and typos, is modified to obscure the location of the NPC.
Compensation and trigger gimik will correct the problem did not occur. (fixes)


- Skills changes for several classes shown below.

* Defender
Adding, cry of provocation (Taunting Cry)

*Hunter
Adding, up-beat (Uppercut I guess)

* Reinjyeo(Ranger)
Fixed fire, increased range, master-level changes

* Tempeulreo(Templar?)
Recovery, a sign of blessing, add


- The following skills will change.

* Jungdoktan launch(Poison bomb firing)
Reduced defense

* Natural Healing
Chiyuryang rebelbyeol adjustment (HP amount healed adjusted)

* Lightning and cold throw (Lightning Chill Throw)
1-5 rep damage anomalies adjustment skills

* Snow beulraeseuteu(Snow Burst)
Reduce property damage water

* Spirit of the referee(Fairy's Judge)
Wind property damage decreased

* Piuihwasal (Bloody Arrow?)
1 second casting time reduction


- Attempt to change the ride aboard that the client is forced to correct the problem that has been terminated. (bugfixes ^^)

- Kwikseulrote up the skill level of the list is modified and the problem disappeared. (bugfixes ^^)

Wednesday, July 22, 2009

Happy late anniversary!

Its not about Requiem Alive but you all should check your email if you got it! Happy late anniversary Requiem!

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Tuesday, July 21, 2009

Clean Shots of the Mounts

You've seen all 4 mounts already yes. But since I got some nice and clean shots now in good quality I will just post all 4 again.

Running Rock:
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Raptor:
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Chinese Tiger:
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Devil Monkey:
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Btw those names are not official but since I didnt find out the official ones I just named them how they look like!

Have fun

All my shiny reinforces T_T!

Scared that you loose all your reinforces when you compound your reinforced items after the patch? Like the lvl 66 armor is being compoundable but you even have put RH /Doom/ Biskra Xeons on it and dont want to loose it? Then today is your happy day!

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Now it seems that after the RA patch you can compound AFTER reinforcing without loosing the reinforces! Gz Gravity, a great idea...just a bit late ^_^"

Battlegrounds

Seems that they will change the brackets for Battlegrounds to:
10-49 (only good part about this...no more lv 29 twinks monopolizing this bracket:))
50-65
66-79
so I assume lvl cap will be 79.
I still dont understand why they cant make brackets in 10lv groups, like lv 10-19, 20-29 etc...
66-79 seems the most fair, especially since it will take a while before anyone cap at 79 :)

Also it seems they gonna change bind-on-pick-up items from raids, to bind-on-equip...which is awesome.

Warlord Skill Tree

Ok, here's Warlord skill Tree


Seems that Warlord keep the shout skill, but zerk has a skill with same icon.
The warlord shout decrease 4 targets defense by 5%, the berserker one i think increase own atk by 5%
Warlord
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Zerk
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Lateral Slash lv2= +88 damage
Bugle lv7= +108 attack
Bear-Like Stamina lv7= +770hp
Deflect lv7= +462 long range defense
Full Swing lv2= +128 damage
Feast of Blood lv4= +159 damage, +159 aggro
Shout lv1= -5% defense, 10m radius, 4targets, 20sec duration.
Terrified Scream =lv4 9sec fear, 65% chance, 8m radius.
Land Tremor (lv70 skill) lv1= +156 damage

Monday, July 20, 2009

They just keep coming

ok, so yet another new mount :)



Here is a list of Rogue skills.
the top line is: skill lv/char lv/mp cost/cast time/cooldown/range
they are posted in this order:
sword aura
fighting will
quick attack
poison of malice
dash
raid
joint strike
shadowrunner
poison arrow
stealth
doppleganger
home thrust
soccer kick
ambush
fortitude


Here is list of Assassin Skills:

They are posted in this order:
Ligtning Speed
excessive bleeding
scud
blind attack
dual mastery
breaking pieces
infection
explosive hacking
steal weapon
spinning edge


Edit: Also, if you look at some of the 2nd job DoT skills, it seems that DoTs are far more useful now. Like excessive bleeding dealing up to around 60 DoT damage per 2 seconds, and infection 60/2 over 30sec, wich is way better then any DoT in the game right now, if you look at it. So most probably if you have a skill with DoT damage you might get lucky and get it upgraded (yay for DoTs)

Sunday, July 19, 2009

A little detail

I noticed that gloves have attack speed, and boots have move speed.
I'm not sure if this is true on all armors, or just some sets, or if belts still have attack speed bonus.
i've seen 2 sets with it. One looks like how graten appears on a xenoa, and its lv 65.
other one looks like sentimera and is also 65.
I dont know if these are new sets, but normally graten icon looks like how it appears on a turan, but this new set icons looks like xenoa-graten.
These sets also have pauldron parts, which sentimera and graten doesnt.




More Skill Trees

Knuckle mastery, and knuckle skills have been removed from hunter/avenger, so knuckles are...well, totally useless now :)
Unless they changed knuckles somehow, to make it useful.


Commander
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Avenger
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Templar
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Tempest
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Saturday, July 18, 2009

Compounding!

Hey guys I found some really interesting info about the compounding, then did the math, rechecked it, and now lets see what we got here!

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This guy tried how many compound stages you can get, supposedly you can max it out to +30 compounds. On his lvl 5(!!!) item he got +30 damage and +30 on the weapons main stat. This is a lot for a lvl 5 weapon if you think about it. Also he wrote on his post that it was pretty easy to make +30!



Ok lets go on:

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So if you look at this weapon and do your maths correctly you will see that a +30 Lvl 65 Dual swords would have a bonus of +90 Minimum damage +120 Top damage and +90 crit damage.

So that means if he would max out the Duals to a +30 the weapon would have:

257 - 349 Dmg
156 Crit damage bonus

Wich is pretty ok for a lvl 65 BB standard weapon I suppose! (-Side info:Yes I know its another look on the Duals, they where supposed to be lvl 70 weapons. But now they are 65 like Brutal Blaze-) Also he has 7 free reinforcement slots!

BUT NOW go on just a BIT MORE with your thoughts! For example the lvl 66 armor gets gimped down to a pathetic 6 CON and 6 STR (-Around that for the Sin set-) but it IS compoundable and it gains +2 on the stats per compound...that would mean you could have 66 CON and 66 STR WITHOUT touching the reinforcement slots even once!

And at last but not least I just give you on your way that many raid weapons wich already have higher stats and damage WILL BE compoundable. It seems in total weapons are not the big winners out of this true, but armors with such high stats /more reinforcement slots seem to be a great deal!

I hope you like it!

Edit: Ive seen some ppl being worried about hardcore item mall users, but you dont have to be worried! Like I said the guy who made the +30 weapon said that it was pretty EASY to max the weapon, also if you fail a compound it means you dont necessarily loose the weapon but get it back with a stage decreased. So dont worry, drink some tea, and wait ^_^!




Changes of the old System

Ok now there will be tons of "boring" text about some of the upcoming changes. Colorful pictures are in the posts below ;P


FIRST OF ALL: I could have been wrong about the "All classes wear all armors" thing! I see pictures of some weapon types being unlocked for all classes. But I guess about the armor I was guided by missinformation. Doesnt mean it has to be wrong, Im just not sure anymore if that is right ^^;


Defense system: Right now it is like 10 Defense will reduce 1 damage per enemy hit. After the RA patch XX Defense will reduce damage by 1%. That change is made in addition to the weapons rebalance and class rebalance. All weapons loose a good bit of Damage that is why they changed the system. So for example you dont hit 0 damage on tanks all the time and can still do something but on the other side they dont loose their Pve raid and grind tanking power!

Weapon and Set changes: Almost all sets ingame loose some defense, quantity in stats and you wont be able anymore to upgrade weapons on the old way to Fortis, Amplio etc etc. The new system will give you a +0 weapon or armor and from there on you can upgrade it just with basic xeons! Every upgrade GUARANTEES a raise of defense/damage and stats! But the boost is not as strong as for example from Fortis to Amplio. But you have MANY more stages. Also if you fail you have a chance that you NOT loose your weapon or armor but get it back downgraded by 1 step.
Also almost all weapons and armors lvl 65+ will have 7 reinforcement slots now

Weapons: Weapons are going to loose a lot of damage with the RA patch in order to keep the balance. But also with the new upgrading system you can get a lot of damage back just by compounding the weapon.

Skills for you and Skills for me: You are going to see that you will miss certain skills on your class after the RA patch. This is made in order to keep the balance and make the 2nd jobs more unique, many first job skills are being 2nd job exclusive skills after the update. On some skills that might sound extremely critical like reflect skills and also some other "effects" are nerfed or a stun or fear might be not on your skill list anymore.
But on the other hand side other skills got raised a lot to find a new balance and give you new ways of building your character(s).
And since you will be able to have new item types equipped and skills from armors and weapons the possibilities are huge now

Possessionbeast: Unfortunately it was almost impossible to find the full infos about the changes there but how it seems they can last longer now at least, if their skills are being changed or their level is raised I didnt find out yet


That is just some description of the info I found but be aware that not everything might be 100% accurate even tho Im trying to only post correct infos!

Another one

Ok, so there's a 3rd new mount, looks like a raptor kinda.

Otherwise, not much news yet.



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(Its a gif this time so wait a sec for loading the full pic ^^)

Friday, July 17, 2009

Some new stuff!

Ok, seems items come without stats normally, except basic stat. Like claws have crit, swords have evasion. Thats all.
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You dont compound items anymore, so there's no Fortis/Amplio etc compounds anymore.
Instead you get +1, +2 item (goes up to max +30). Apparently its quite easy to get +30, but would be very costly at end game. Like 65k/upgrade, and 43 rare xeons. So you'd need 1200+ rare xeons and 2mil lant/item :)
it increase weapon damage, armor defense, and some (not all) stats but you dont ever loose stats.
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That dog pet has +10% Lant/drop/Xp bonus (not sure about the Xp, but there's 3 bonuses anyways, so just guessing Xp)
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Level 66 sets have more stats than before, but the stats are also lower than before.
Previously they had 4/4 set bonus, now its 6/6 instead, so the bonus is probably better to compensate for the low item stats.
Individual parts in set, have different stats/def.
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Thursday, July 16, 2009

You want videos? Fine!

Then Just check out this page :p This guy is making videos about it ^__^

Klick me


If you klick on the symbols in the lower left corner you can find more videos (Yea I know stupid koreans and their stupid symbols ;P)

P.S. YES the videos load slow as "^_^" so you need to wait a bit!

More Class Infos!(And other pictures!)

And directly some more infos thx to my guildies ;)


Warrior Skills

Berserker Skills

Defender Skills

Protector Skills

Rogue Skills

Assassin Skills

Shadowrunner Skills

Defiler Skills

Hunter -> Ranger Skills

Shaman -> Mystic


Forsaker Skills


Battlemage -> Elementalist Skills

ANOTHER New Mount


NEW RH drops


New Reinforcement System: Showing you the success chance in % now and other infos o.O

Screenshots

Hey there, just upping some screenshots here so I dont have to link them all the time n stuff ;) Btw if you get any info I dont have on here yet or that is not known yet feel free to pm the info to me so I can post it here (with your name if you like to ;p)

Ok here the pics!

New Mount There are more new mounts then this one but Im missing the pictures yet!

Shaman Armor with buffing skills on them! ( Those buffs will appear in an extra window and can be pulled to your hotbar as soon as you equip the item, just like the Possessionbeast items ^_^)

Requiem Alive Wallpaper
o.O

The new UI, including the new skill tree system (also see that theres a 3rd skill bar and several tweaks on the information windows ^.^)

New Elementalist Skilltree. Yes! Now without dash and melee reflect :P

Shaman Skilltree. Mystic Skill tree <.<"


Also it seems I can confirm (99,5% sure ;p) That we DO get 9 additional skillpoints for the lvl 1-9 "classed time" then ;)

Stay tuned for more,

Sheherazade

Hey Requiem Fans!

Hey all! Since we are not allowed to post anything about the Season 2 Patch (From now on called Requiem Alive) on the official forums I just made this blog to upload and show all images I find and post any additional infos I get!