Monday, July 20, 2009

They just keep coming

ok, so yet another new mount :)



Here is a list of Rogue skills.
the top line is: skill lv/char lv/mp cost/cast time/cooldown/range
they are posted in this order:
sword aura
fighting will
quick attack
poison of malice
dash
raid
joint strike
shadowrunner
poison arrow
stealth
doppleganger
home thrust
soccer kick
ambush
fortitude


Here is list of Assassin Skills:

They are posted in this order:
Ligtning Speed
excessive bleeding
scud
blind attack
dual mastery
breaking pieces
infection
explosive hacking
steal weapon
spinning edge


Edit: Also, if you look at some of the 2nd job DoT skills, it seems that DoTs are far more useful now. Like excessive bleeding dealing up to around 60 DoT damage per 2 seconds, and infection 60/2 over 30sec, wich is way better then any DoT in the game right now, if you look at it. So most probably if you have a skill with DoT damage you might get lucky and get it upgraded (yay for DoTs)

3 comments:

  1. Out of all the classes, its seems like the assassins arnt changing at all, they can still chain a 10 sec stun together.
    Some classes in RA are lucky to have any stun at all.
    OP?

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  2. defiler dont need to chain anything to stun for over 10sec :)
    and vs many targets to boot, so why point at sins in particular?
    its gonna miss alot vs high lv ppl also.

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  3. lol well my point is scud at high lvl is and allways has been OP, initiated from stealth from 30m away 1.1atk spd and 700+ crits, your more likely to survive a whole trap, blood etc etc sequence than you are scud + hometrust.
    lol atleast you can see the trap coming so theres time to avoid it.
    Dunno if trap is getting a longer cast time or not, but scud is still 23sec cd which is nothing.

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