Saturday, July 18, 2009

Changes of the old System

Ok now there will be tons of "boring" text about some of the upcoming changes. Colorful pictures are in the posts below ;P


FIRST OF ALL: I could have been wrong about the "All classes wear all armors" thing! I see pictures of some weapon types being unlocked for all classes. But I guess about the armor I was guided by missinformation. Doesnt mean it has to be wrong, Im just not sure anymore if that is right ^^;


Defense system: Right now it is like 10 Defense will reduce 1 damage per enemy hit. After the RA patch XX Defense will reduce damage by 1%. That change is made in addition to the weapons rebalance and class rebalance. All weapons loose a good bit of Damage that is why they changed the system. So for example you dont hit 0 damage on tanks all the time and can still do something but on the other side they dont loose their Pve raid and grind tanking power!

Weapon and Set changes: Almost all sets ingame loose some defense, quantity in stats and you wont be able anymore to upgrade weapons on the old way to Fortis, Amplio etc etc. The new system will give you a +0 weapon or armor and from there on you can upgrade it just with basic xeons! Every upgrade GUARANTEES a raise of defense/damage and stats! But the boost is not as strong as for example from Fortis to Amplio. But you have MANY more stages. Also if you fail you have a chance that you NOT loose your weapon or armor but get it back downgraded by 1 step.
Also almost all weapons and armors lvl 65+ will have 7 reinforcement slots now

Weapons: Weapons are going to loose a lot of damage with the RA patch in order to keep the balance. But also with the new upgrading system you can get a lot of damage back just by compounding the weapon.

Skills for you and Skills for me: You are going to see that you will miss certain skills on your class after the RA patch. This is made in order to keep the balance and make the 2nd jobs more unique, many first job skills are being 2nd job exclusive skills after the update. On some skills that might sound extremely critical like reflect skills and also some other "effects" are nerfed or a stun or fear might be not on your skill list anymore.
But on the other hand side other skills got raised a lot to find a new balance and give you new ways of building your character(s).
And since you will be able to have new item types equipped and skills from armors and weapons the possibilities are huge now

Possessionbeast: Unfortunately it was almost impossible to find the full infos about the changes there but how it seems they can last longer now at least, if their skills are being changed or their level is raised I didnt find out yet


That is just some description of the info I found but be aware that not everything might be 100% accurate even tho Im trying to only post correct infos!

2 comments:

  1. about the thing with all classes can use any armor etc, i think thats wrong.
    There was a pic with a domi using (i think guardian armor, which is lv 30 leather armor, quite odd choice for lv 70+ domi ^^ anyways, all classes can currently use that too)
    this assumption was made, cause ppl thought the armor was predator, which is plate.
    so if domi could use plate armor, its fair to assume zerk can use cloth.
    But, ya, im quite sure he was using guardian set, which anyone can wear anyways.

    From what i've seen bludgeons dont have any class restrictions, and items dont seem to have any mastery lv anymore, so i guess any class can use bludgeons?
    just a guess :) i've just seen RH bludg, and lv 5 bludg, so cant make any conclusions on that.

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  2. My concern is with the compounding.. It sounds good overall, but what about the set bonus? (Shilvara, Melior, Rorgos, etc...) Will that be removed?

    Hope Not T_T

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